Holy Paladin PVP – Talents
July 24, 2009, 12:40 pm
Filed under: Paladin Mechanics, PVP, Theorycrafting | Tags: , , , , ,

Hello again! Today and for the next few posts, I’m going to look at the caveats of Holy Paladin Healing in PVP. We’ll look at arena healing, battleground healing, and see which talents and spells are best suited for player on player action. First off, let’s take a look at talents.

For Holy Paladin PVP there are a whole bunch of specs out there, but I’m only going to talk about the two I would normally use. From what I understand, it’s the two highest mainstream pvp talent builds also so don’t worry 🙂

Talent Spec 1: Holy/Ret Build
Level 80 Paladin (45/0/26)

Holy (45 points)
Spiritual Focus – Rank 5/5
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 70%.

Healing Light – Rank 3/3
Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 12%.

Divine Intellect – Rank 5/5
Increases your total Intellect by 15%.

Aura Mastery – Rank 1/1
Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 10 sec.

Illumination – Rank 5/5
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 100% chance to gain mana equal to 60% of the base cost of the spell.

Improved Concentration Aura – Rank 3/3
Increases the effect of your Concentration Aura by an additional 15% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 30%. The duration reduction does not stack with any other effects.

Blessed Hands – Rank 2/2
Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 30%, increases the effectiveness of Hand of Salvation by 100% and the effectiveness of Hand of Sacrifice by an additional 10%.

Divine Favor – Rank 1/1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Sanctified Light – Rank 3/3
Increases the critical effect chance of your Holy Light and Holy Shock spells by 6%.

Holy Power – Rank 5/5
Increases the critical effect chance of your Holy spells by 5%.

Light’s Grace – Rank 3/3
Gives your Holy Light spell a 100% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.

Holy Shock – Rank 1/1
Blasts the target with Holy energy, causing 1296 to 1402 Holy damage to an enemy, or 2401 to 2599 healing to an ally.

Sacred Cleansing – Rank 3/3
Your Cleanse spell has a 30% chance to increase the target’s resistance to Disease, Magic and Poison by 30% for 10 sec.

Holy Guidance – Rank 5/5
Increases your spell power by 20% of your total Intellect.

Protection (0 points)
None

Retribution (26 points)
Benediction – Rank 5/5
Reduces the mana cost of all instant cast spells by 10%.

Improved Judgements – Rank 2/2
Decreases the cooldown of your Judgement spells by 2 sec.

Heart of the Crusader – Rank 3/3
In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 3%.

Vindication – Rank 2/2
Gives the Paladin’s damaging attacks a chance to reduce the target’s attributes by 20% for 15 sec.

Conviction – Rank 5/5
Increases your chance to get a critical strike with all spells and attacks by 5%.

Pursuit of Justice – Rank 2/2
Reduces the duration of all Disarm effects by 50% and increases movement and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Eye for an Eye – Rank 2/2
All criticals against you cause 20% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin’s total health.

Sanctity of Battle – Rank 3/3
Increases your chance to critically hit with all spells and attacks by 3% and increases the damage caused by Exorcism and Crusader Strike by 15%.

Sanctified Retribution – Rank 1/1
Increases the damage caused by Retribution Aura by 50% and all damage caused by friendly targets affected by any of your Auras is increased by 3%.

Divine Purpose – Rank 1/2
Reduces your chance to be hit by spells and ranged attacks by 2% and gives your Hand of Freedom spell a 50% chance to remove any Stun effects on the target.

This build capitolizes on the spell pushback reduction of improved concentration aura, and with it’s mid ret talents, gives you anothe ‘escape’ from crowd control with Divine Purpose, all while maintaining the same amount of spell power a raid build holy paladin would have. Making your primary healing spells (FoL and Holy Shock) for pvp that much more potent.

There are 3 talent points you’re free to spend, but I chose to talent into divine cleansing, I primarily run a 2v2 team (more on holy pally team comps later) and cleasing my partner from snares, diseases, poisons and magical effects giving a chance to resist those schools I think is really nice.

Talent spec 2: Holy/Prot Build

Level 80 Paladin (44/27/0)

Holy (44 points)
Spiritual Focus – Rank 5/5
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 70%.

Healing Light – Rank 3/3
Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 12%.

Divine Intellect – Rank 5/5
Increases your total Intellect by 15%.

Aura Mastery – Rank 1/1
Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 10 sec.

Illumination – Rank 5/5
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 100% chance to gain mana equal to 60% of the base cost of the spell.

Improved Concentration Aura – Rank 3/3
Increases the effect of your Concentration Aura by an additional 15% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 30%. The duration reduction does not stack with any other effects.

Blessed Hands – Rank 2/2
Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 30%, increases the effectiveness of Hand of Salvation by 100% and the effectiveness of Hand of Sacrifice by an additional 10%.

Pure of Heart – Rank 2/2
Reduces the duration of Curse, Disease and Poison effects by 30%.

Divine Favor – Rank 1/1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Sanctified Light – Rank 3/3
Increases the critical effect chance of your Holy Light and Holy Shock spells by 6%.

Holy Power – Rank 5/5
Increases the critical effect chance of your Holy spells by 5%.

Light’s Grace – Rank 3/3
Gives your Holy Light spell a 100% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.

Holy Shock – Rank 1/1
Blasts the target with Holy energy, causing 1296 to 1402 Holy damage to an enemy, or 2401 to 2599 healing to an ally.

Holy Guidance – Rank 5/5
Increases your spell power by 20% of your total Intellect.
Protection (27 points)
Divinity – Rank 5/5
Increases all healing done by you and all healing effects on you by 5%.

Stoicism – Rank 3/3
Reduces the duration of all Stun effects by an additional 30% and reduces the chance your helpful spells and damage over time effects will be dispelled by an additional 30%.

Guardian’s Favor – Rank 2/2
Reduces the cooldown of your Hand of Protection by 120 sec and increases the duration of your Hand of Freedom by 4 sec.

Divine Sacrifice – Rank 1/1
30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin’s health). Lasts 10 sec.

Improved Righteous Fury – Rank 3/3
While Righteous Fury is active, all damage taken is reduced by 6%.

Toughness – Rank 5/5
Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.

Divine Guardian – Rank 2/2
Improves the effectiveness of your Divine Sacrifice spell by an additional 10% and increases the duration of your Sacred Shield by 100% and the amount absorbed by 20%.

Improved Hammer of Justice – Rank 1/2
Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Improved Devotion Aura – Rank 3/3
Increases the armor bonus of your Devotion Aura by 50% and increases the amount healed on any target affected by any of your Auras by 6%.

Sacred Duty – Rank 2/2
Increases your total Stamina by 8%, reduces the cooldown of your Divine Shield and Divine Protection spells by 60 sec.

Retribution (0 points)
None

This talent build has some pros and cons to it compared to the Holy/Ret build. In this build you gain reduced cooldowns for all your protection and shield spells, decreased stun durations, about 10-12% additional healing which really makes your flash of lights go up. and a sacred shield that lasts for 1 minute as well as an additional damage mitigation talent. You lose a significant amount of crit, your running speed to get away, and a third escape which is crucial to kiting damage dealers after judging them with justice.

We’ll get into holy healing strategy later, personally I choose the Holy/Ret build. The decision is yours, next time we’ll talk about the spells we mainly use, when to use them, and overall strategy for the holy paladin in pvp.

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1 Comment so far
Leave a comment

Man, nice info Arel. I decided to take a bit of time to start following your blog. I considered starting a blog of my own, but… what the heck would I start it on? I play too many characters, and I doubt anyone but guildies would listen to my long-windedness. XD

Comment by Kieran




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