3.3 Possible Paladin Changes

So the PTR is chock full of mechanic changing talents coming to the paladin class. Here’s the list so far: (Remember, none of this may even make it into the final patch build, so don’t go crazy just yet. )

* Lay on Hands now causes Forbearance when used on self.
* Infusion of Light now causes your Flash of Light to heal targets with Sacred Shield for an additional 50/100% over 12 sec.
* Flash of Light no longer heals for an additional 100% over 12 sec if the target has the Sacred Shield effect.

Forbearance when used on self – This is a primrily PVP BG change in my mind, since in PVE we’re usually using our LoH to save a Tank or use a mitigation cooldown. Not a big deal for us here as Holy Paladins.

Flash of Light no longer causes the HoT effect when used in conjunction with Sacred Shield. This is another PVP change, Ret paladins will effectively bubble themselves, cast FoL when AoW procs, if it crits, the Ret pally then has Sheath of Light AND FoL Hot Ticks doing insane amounts of healing AND absorbing damage. Gotta say, I saw this one coming.

Infusion of Light will grant Holy Paladins the ability to apply the HoT from FoL, no other paladin tree will have this ability, except of course ret with sheath of light.

So basically, nothing has really changed here from our traditional healing mechanics as Holy Paladins once the patch goes live so far. Early on in the PTR, they changed sacred shield to only proc once every 30 seconds. Infusion of light ALSO had the description to show that it reduces the proc chance down back to every 6 seconds, making Sacred Shield a Holy Paladin primary shield. They then changed it so it really doesn’t matter.

And so continues the wonderous class balancing act Blizzard puts in come every patch time. See you in Icecrown! :-)



Gem and Trinket Choices for the Paladin Healer

Hello there! Today we’ll talk about the Gem and Trinket choices available to us for Paladin Healing, and what works best for the 53/0/18 build.

Healing Gems really come down to two primary choices:
1. Spell Power
2. Intellect

Crit,Haste,etc,etc…. are all really secondary, and to be honest, you really dont need to gem for these in terms of min/max numbers.

Let’s talk about the 53/0/18 build really fast, it’s a pure crit build, it’s focus is making Holy Light (our most mana expensive healing spell) sustainable to spam in a 7 minute boss fight.

Holy Light, costs around 1-1.1k mana per cast, depending on what glyphs/librams you have activated/in slot to reduce it’s cost.

Intellect is the number one choice for this build in terms of Gems
1. You get 10% more intellect per point with Divine Intellect talented fully
2. With Holy Guidance, you gain increased spell power through your intellect
3. The more intellect you have, the larger the mana pool you’ll be able to get, … the larger the mana pool you have, the more potent Divine Plea is for regenerating precious mana, and enabling you to continue casting Holy Light.

So Gem for Intellect!! Don’t worry about spell power, it will come naturally with gear and talents, trust me your holy light will heal for more then enough. In all naxx gear, you will still overheal for quite a bit.

So when should we gem for Spell Power at all?
1. to meet meta gem requirements
2. If you use the Holy/Prot build for healing, usually for PVP reasons (and yes very rare PVE also)

Let’s start talking about trinkets, since Intellect is our number 1 stat, let’s take a look at the trinkets available that buff that stat.

Pandora’s Plea – Mimiron/Ulduar
Tears of the Vanquished – Trial of the Champion (Regular)
Talisman of Resurgance – Triumph Emblem Item (50)
Darkmoon Card – The one that gives you intellect

If you’re able to procure at least two of these trinkets to fill your slots, with the current T9 gear, you can achieve OVER 31k mana pools! These trinkets give nothing but pure intellect to add to your bottom line, increasing crit chance, increasing spell power, and increasing mana, whenever a stat triple dips into your spells and abilities, you need to stack it -period-.

That’s right, 31,000 mana, divine plea restores 25% ofthaat every 60 seconds, that equals 7750 mana restored every minute, that’s HUGE.

I’ve said it in a previous post before, with these types of numbers, I wouldn’t be surprised if blizzard nerfed the returns somewhat for Divine Plea, or nerfed the amount of mana paladins can achieve as well.

Unless they want us with these numbers going into Icecrown, and since they’re going to revamp the entire stat system in cataclysm, we may very well be able to keep these ‘numbers’ for the rest of this expansion! :-)



Lay on Hands, Should we talent into this?

Hey guys! Recently I’ve been dabling 2 of my talent points into the new Improved Lay on Hands talent in the Holy Tree. Where did I dig up those precious points from?

I took them out of Improved Concentration Aura, and placed them into Imp. LoH instead.

I also changed out my Beacon of Light Glyph (YES I actually did this) and put in the major/minor LoH Glyphs that:

1 Returns mana to you when you use LoH and
2 Reduces LoH CD to about 10ish mins (Practially have this up on EVERY boss fight!)

You now also get the new effect, which is a 20% damage mitigation for about 15 or so seconds, that’s ANOTHER CD you can use to help the tank mitigate damage!

I haven’t noticed any difference regarding pushback, or silence/interrupt effects that I’ld normally benefit from having Imp. Conc. Aura fully talented, right now that talent is looking more and more like a pvp talent. Still useful in some boss fights, but like I said, I don’t really notice the difference shifting 2 points out of it.

I’m thinking that I’ll be changing my preferred talent build to reflect his change, I think it’s much more useful/efficient with raids today!




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