Filed under: Gear, Paladin Mechanics, Raiding, Theorycrafting | Tags: Emblems of Frost, Gear, Healing, Holy, Icecrown, Libram, Libram of Blinding Light, Paladin, Paladin Mechanics, Raiding, spells, Theorycrafting
Today we’re going to quickly talk about the new healing libram from Icecrown Citadel (or emblems of Frost) Libram of Blinding Light.
Libram of blinding Light: Holy Shock Heals grant 85 Spell Power lasting for 15 seconds, this can stack up to 3 times, and will stay as long as you continue to keep the 15 second buff up by continuing to cast holy shock.
Okay, so you can potentially get 255 spell power out of this libram….. is that it?
We get a 20+ spell power increase in comparison to the libram of veracity, which if you are running Icecrown by now you should more then likely have this in slot since you have over 30k mana nearly unbuffed. 20 spell power to me is negligible and will make no difference whatsoever.
ALSO, the fact that the stacking buff only last 15 seconds will make it an even bigger pain in the butt to keep up, given the fact that we need to keep up sacred shield AND beacon of light every 30-60 seconds.
Getting the full benefit of this libram will take over 20 seconds to achieve given that Holy Shock unglyphed is on a 6 second cooldown.
Also, as a paladin, holy shock is used as my ‘life saver spell’ or my spell on the move, when a healer or myself takes some spike damage while im focus healing the tanks, I use holy shock to help out with a quick heal to keep that person or myself alive. With this libram you would have to basically keep Holy shock on CD throughout a fight, taking away your on demand quick heal that we’ve grown accustomed to having….. Not good when you have to keep healing while on the move.
So after careful thought and consideration, the only positive use for this libram to me would be for a ‘raid healing’ paladin that isn’t focused on chain casting holy lights to keep up with damage, soemone who pvps, or someone who wants it to boost the already misleading ‘gearscore’…..
I’ll be staying with Veracity personally…
Filed under: Gear, Paladin Mechanics, PVP, Raiding, Theorycrafting | Tags: Gear, Healing, Holy, Libram, Paladin, Paladin Mechanics, PVP, Raiding, spells, Theroycrafting
Today we’re going to talk about the available librams for paladin healing, and which one’s are probably best in slot based on our healing build.
I’ll start out by listing the librams, and describing their individual niches to healing.
Libram of Renewal – Reduces Mana cost of Holy Light by 113.
Libram of Tolerance – Increases spell power of Holy Light by 114.
Deadly Gladiator’s Libram of Justice – Increases spell power of Flash of Light by 331.
Libram of the Resolute – Increases spell power of Holy Light by 160.
Libram of Veracity – Each time you cast Holy Light you have a chance to gain 234 spell power for 15 seconds.
Now lets talk about these librams for a minute, starting with LoRenewal. This libram is one of the most prized and sought after librams for it’s Holy Light mana discount. Spamming Holy Light in high damage fights is something that happens regularly in post naxx raids, having this libram in the slot will enable you to cast more holy light’s then without it. Bottom line it increases your casting time for your most expensive healing spell, which is really good.
LoTolerance, and LotResolute, increases the spell power of Holy Light, these librams can be bought from a vender nowadays, but I wouldn’t put this in the slot unless I had upwards of 27-30k mana. Having the mana longevity is key for long fights in pre ToC gear.
Deadly/Furious/Relentless Librams of Justice- Increases spell power of flash of light by a lot! This is a pvp libram for a reason, FoL is not sustainable in a raid healing encounter. While it -is- possible to do so, using this libram will make your FoL hit for about 8-9k in a Holy/Prot build. However, this will make your holy light’s worthless, and FoL won’t be able to keep up with boss fights, use only for pvp.
Finally we have LoVeracity, this is the new libram that can be bought for 19 Triumph emblems, I like this libram for end game raiding paladins. At this time, I’m raiding at about 31k mana, while having the renewal libram in slot will definitly give me -endless like- mana, having that much mana gives you some leeway in terms of beefing up your spells. You no longer really have to worry about watching your mana bar, as long as Divine Plea is on CD, you should be fine.
I like this libram because of the paladin healing style nowadays, I cast Holy Light 50-60 times in a fight, this libram increases the spell power globally, making your shocks and FoL heal more as well. From what I’ve read, it’s nearly 100% uptime on the buff, so long as you continue to cast Holy Light, which paladins normally are. When you have an insane amount of mana, and you’re responsible enough to watch your mana pool in a fight, go for this as BiS for your holy paladin.
Filed under: Gear, Paladin Mechanics, Raiding | Tags: Gear, Healing, Paladin, Paladin Mechanics, PVP, Raiding, spells, Theroycrafting
Today, let’s talk about the new Paladin Healing set from Trial of the Crusader. Here are the set bonuses:
2 Piece: Increases duration of your judgement effects by 10 seconds
4 Piece: Increases the Flash of Light heal over time effect by 100%
At first glance I wasn’t to happy with the set bonuses for the new tier pieces. After all, how much has judgement of light -really- improved my healing? The 4 piece bonus seems kinda cool, with potential 1k tick heals every second, that sounds pretty nice for Paladin heals to me.
Currently I have 3 pieces of the tier 9 set, so I’ve had time to see how the 2 piece set bonus REALLY works. Basically, with the increased amount of time for the judgement, it prevents YOUR judgement from being overwritten by other paladins in a raid.
In some fights, my judgement of light effect was my #2 most healing spell in my rotation! It accounted for about 10-15% of my healing in some fights. It’s best use is in large raid damage fights, and keeping it up 100% of the time will make all those healing ticks count toward your meter. So I think it’s actually kinda nice, to me it’s way better then the T7 or T8 2 piece bonus.
Why? Because Holy shock only accounts for about 5% of my healing, Flash of Light and Holy Light are my two biggest ones, heck, even the Holy Light Glyph heals for about the same or more then what I normally heal with Holy Shock. Making a once, sorta useless spell, count toward your healing continuously is really good to me.
The 4 piece bonus like I said before will be really nice, and will definitly give you some padded protection from spike damage.
Just think about it, if you keep your sacred shield up, thats going to absord about 3k damage alone, then you have about 2.5k ticks of heals between boss swings, you’ve just taken 5k damage from those ‘passive’ spells alone, and you haven’t counted your Holy Light yet!




